I've finished the computer setup still life
Rick's Production Blog
Rick Jones, I'm an animator, just graduated from the Southwest University of Visual Arts. My portfolio website: rickportfolio.blogspot.com
Friday, December 26, 2014
Sunday, December 7, 2014
Computer Still Life Light tests
I'm back, I took a small break from my art, was trying to learn C++. A very complex language, which everyone said it was going to be. However, I did attempt learning it. I was planning on making my own game with my own game engine, but after doing some research, might not be the best idea. So, I've switched it up a bit, now trying to learn C# in Unity.
I've gone back to my digital arts. I'm currently working on a still life of a computer desk of a digital artist. The setup resembles a lot of my own, with a few differences here and there. dual monitors, a labtop, 2 speakers with a small subwoofer behind the monitor, as well as a lamp and some wires hooking a batter backup. Added a couple pill bottles and some external harddrives. I've done some lighting tests:
I'm thinking about going with the second to the last one, I liked both monitors and the lamp behind them lit. Lighting up the monitor though, I felt was too much, it messed upt the symetry.
I've gone back to my digital arts. I'm currently working on a still life of a computer desk of a digital artist. The setup resembles a lot of my own, with a few differences here and there. dual monitors, a labtop, 2 speakers with a small subwoofer behind the monitor, as well as a lamp and some wires hooking a batter backup. Added a couple pill bottles and some external harddrives. I've done some lighting tests:
I'm thinking about going with the second to the last one, I liked both monitors and the lamp behind them lit. Lighting up the monitor though, I felt was too much, it messed upt the symetry.
Wednesday, September 10, 2014
Revised and a New Animatic and Vegas Still Life
It's been a while since making a post. It's been a hectic time, I had surgery about 2 weeks ago, then was sent to the ER later that night. Some relatives I haven't seen in probably 15 years came by to visit, and now, I got a cold. Never the less, I did get some things I wanted to do completed.
I refined the Possession Animatic, mostly to the beginning. I'm still having issues with the dialogue between Phillip and the Bust.
Heres the second film for Johnny the Ferret. This time I have him in a driving adventure. He wants cereal, but don't have the ingrediants so drives down to supermarket, but by the time he gets there, the store closed. I still need better transitions in some places.
I've been working on this piece for a few years, soon after I made my first still life, which was about 3 years ago. I was having a lot of issues with rendering glass and water, which I recenlty got the hang of.
I refined the Possession Animatic, mostly to the beginning. I'm still having issues with the dialogue between Phillip and the Bust.
Heres the second film for Johnny the Ferret. This time I have him in a driving adventure. He wants cereal, but don't have the ingrediants so drives down to supermarket, but by the time he gets there, the store closed. I still need better transitions in some places.
I've been working on this piece for a few years, soon after I made my first still life, which was about 3 years ago. I was having a lot of issues with rendering glass and water, which I recenlty got the hang of.
Thursday, July 31, 2014
Johnny's Truck Update
Hey! I've been working on Possession story and I showed it to my
uncle, because after a while of working with the story, I can start
becoming blind to it. I see the story in my head, to me it makes sence,
but to someone else, it might be the best. So, I start working blind on
stories, until I get input from a new pair of eyes. I showed to him, but
haven't really talked about it yet and he sugggests it needs work. So,
hopefully, I can get with him soon and discuss it.
In the meantime, I'm working on a some other projects, including my elf short film, which I haven't made any further progress on yet and my Adventures with Johnny the Ferret short with him driving. I've been modeling a car, and have since made improvements to, almost done modeling.. at least for now, until after animation. The challenge would be rigging it. I want to make it a cartoony car, which means squash and stretch capabilities.
Heres what the truck looks like so far:
I want to keep under the hood simple, since it's cartoony, but still looks like 'under the hood.' This is probably the most challenging part of the vehicle.
In the meantime, I'm working on a some other projects, including my elf short film, which I haven't made any further progress on yet and my Adventures with Johnny the Ferret short with him driving. I've been modeling a car, and have since made improvements to, almost done modeling.. at least for now, until after animation. The challenge would be rigging it. I want to make it a cartoony car, which means squash and stretch capabilities.
Heres what the truck looks like so far:
I want to keep under the hood simple, since it's cartoony, but still looks like 'under the hood.' This is probably the most challenging part of the vehicle.
Tuesday, July 22, 2014
Possession Animatic, Johnny's Truck, Lord Chamberlain
I've been working on animatic for Guilty Conscience. Something about it I didn't like. It was missing something that the original idea had. So, I've made a lot of changes to the story and have went back to original story concept with some newer ideas incorporated into this story.
The name of the story has changed from Guilty Conscience to Possession (working title). In this story, Phillip is now a younger guy, a minor living with his parents in a house they just moved into. They have a fight and he sneaks a drink. He hears a noise, which leads him to a locked up cellar. He breaks the locks and goes in. The bust comes to life and encourages him to touch the crystal ball. He does so which sparks chaos around the cellar. He later finds out, that he actually signed a contract, which leads him to being possessed (think of the Exorcist). His parents come down and finds him deformed and he starts climbing the wall and jumps towards them.
Story still needs to be written up better, need a script, camera angles needs adjustments, missing a few shots here and there. I use storyboards simply as a guide for myself.
I've also been thinking about another short film, on top of this one and the elf short. Is using my character Johnny in a driving short film. I've been making a truck model, using a 50's Chevy truck as a reference. The reason why I chose a truck, cause my vehicle is a chevy truck and the character just seems that he would have a truck, he's an adventurer and curious; he's more likely to go off-roading.
Recently I've been working on a still life. Lord Chamberlain, Skeksis from the Dark Crystal. It was a learning experience, it was the first time I've messed with Mudbox in a while. I modeled a base head in Maya, then imported into Mudbox and subdivided about 4 or 5 times and added a lot of wrinkles. I've heard from many that I'm doing it wrong, that I should only subdivide after I finish adding the wrinkles, then move to the next substep. For me, though, it's easier to just get a high poly model and work on the details. It's easier for me to visualize and see what I'm doing. I also painted the texture, which the UV layout is nothing more than an auto UV layout. Turned out good though, colors are a little less saturated that I would like it, but it fits the character though.
The name of the story has changed from Guilty Conscience to Possession (working title). In this story, Phillip is now a younger guy, a minor living with his parents in a house they just moved into. They have a fight and he sneaks a drink. He hears a noise, which leads him to a locked up cellar. He breaks the locks and goes in. The bust comes to life and encourages him to touch the crystal ball. He does so which sparks chaos around the cellar. He later finds out, that he actually signed a contract, which leads him to being possessed (think of the Exorcist). His parents come down and finds him deformed and he starts climbing the wall and jumps towards them.
Story still needs to be written up better, need a script, camera angles needs adjustments, missing a few shots here and there. I use storyboards simply as a guide for myself.
I've also been thinking about another short film, on top of this one and the elf short. Is using my character Johnny in a driving short film. I've been making a truck model, using a 50's Chevy truck as a reference. The reason why I chose a truck, cause my vehicle is a chevy truck and the character just seems that he would have a truck, he's an adventurer and curious; he's more likely to go off-roading.
Recently I've been working on a still life. Lord Chamberlain, Skeksis from the Dark Crystal. It was a learning experience, it was the first time I've messed with Mudbox in a while. I modeled a base head in Maya, then imported into Mudbox and subdivided about 4 or 5 times and added a lot of wrinkles. I've heard from many that I'm doing it wrong, that I should only subdivide after I finish adding the wrinkles, then move to the next substep. For me, though, it's easier to just get a high poly model and work on the details. It's easier for me to visualize and see what I'm doing. I also painted the texture, which the UV layout is nothing more than an auto UV layout. Turned out good though, colors are a little less saturated that I would like it, but it fits the character though.
Sunday, July 6, 2014
Phillip Rig
The Phillip rig is complete. It's combination of the rig for Johnny and the mermaid. He has a stretchy leg, but no stretchy arm. Doing the mermaid, I ran into a lot of problems and havent quite figured out a solution. With the mermaid I used a condition node to work the scaling of the joints. For the most part, it did work, but had some hiccups where the arm would be bent, when it should've been straight. Thinking about it now, I might be able to work it using scale constraints, but haven't tried it yet.
He has IK/FK arms, only IK legs, no reason to have FK for this project. Has a flexiplane spine, manual facial controls, as well as blendshapes.
I recently watched Secret Window, with Johnny Depp, and started noticing a bit of similarities, specifically when Phillip throws something at the TV, saying 'leave me alone!' So, I want to go back and change the story a bit. Possibly going back to some of my original ideas which reflected more about becoming demon possessed. Don't know if I should just incorporate some of the ideas, or just go back to the story. In which case, I would probably need to change the character a bit.
What I still need to do is: 1. modify the story 2. make any neccessary changes to Phillip to better suite the story 3. create a proxy for animation 4. do color tests
He has IK/FK arms, only IK legs, no reason to have FK for this project. Has a flexiplane spine, manual facial controls, as well as blendshapes.
I recently watched Secret Window, with Johnny Depp, and started noticing a bit of similarities, specifically when Phillip throws something at the TV, saying 'leave me alone!' So, I want to go back and change the story a bit. Possibly going back to some of my original ideas which reflected more about becoming demon possessed. Don't know if I should just incorporate some of the ideas, or just go back to the story. In which case, I would probably need to change the character a bit.
What I still need to do is: 1. modify the story 2. make any neccessary changes to Phillip to better suite the story 3. create a proxy for animation 4. do color tests
Saturday, June 14, 2014
Guilty Conscience, Macaw, Skull
I've started work on Guilty Conscience, I've been working on the character, Phillip. This is a basic proxy of the character for now and a few color tests. I see him being a laid back, but a little flashy. A person of the night, work as a bartender... or waiter, but more likely bartender. After working on the character's personality a bit, I need to go back in the storyboard and rework it to make it fit the character more. Modeling heads is always a bit interesting and a little unconventional for most. I've never really been good at making unique human faces. So, I got a front and side of a celebritie's head that I wanted my character to resemble and used it as reference. Making a few tweaks here and there and making eyes bigger, it doesn't look like the person I based it off of. Very unconventional way of doing a head, but it usually works for me.
I haven't been the best at making front side body references so I was in the process of making a humanoid character to be used for animations with all the limbs seperated. So, I used that character and made it into a character reference model. Scale the parts I need bigger/smaller, move extremedies to where I want them. I made a front pose then freehanded the sides. Then use that to draw up a final front and side reference images.
I've also been working on Brother Lost, but haven't begun modeling.
In my spare time, I've also been working on a Macaw, to use for rigging and animation exercises. Still needs a bit more work, but it's getting close. I'm realizing, rigging the wings and feathers is going to be big challenge. All the feathers are it's own geometry. Specifically, bringing the wing towards/from the body.
I modeled also modeled a skull, eventually I want to model the entire skeleton and rig it. Think it would be interesting to animate a skeleton.
I haven't been the best at making front side body references so I was in the process of making a humanoid character to be used for animations with all the limbs seperated. So, I used that character and made it into a character reference model. Scale the parts I need bigger/smaller, move extremedies to where I want them. I made a front pose then freehanded the sides. Then use that to draw up a final front and side reference images.
I've also been working on Brother Lost, but haven't begun modeling.
In my spare time, I've also been working on a Macaw, to use for rigging and animation exercises. Still needs a bit more work, but it's getting close. I'm realizing, rigging the wings and feathers is going to be big challenge. All the feathers are it's own geometry. Specifically, bringing the wing towards/from the body.
I modeled also modeled a skull, eventually I want to model the entire skeleton and rig it. Think it would be interesting to animate a skeleton.
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