Tuesday, July 22, 2014

Possession Animatic, Johnny's Truck, Lord Chamberlain

I've been working on animatic for Guilty Conscience. Something about it I didn't like. It was missing something that the original idea had. So, I've made a lot of changes to the story and have went back to original story concept with some newer ideas incorporated into this story.
The name of the story has changed from Guilty Conscience to Possession (working title). In this story, Phillip is now a younger guy, a minor living with his parents in a house they just moved into. They have a fight and he sneaks a drink. He hears a noise, which leads him to a locked up cellar. He breaks the locks and goes in. The bust comes to life and encourages him to touch the crystal ball. He does so which sparks chaos around the cellar. He later finds out, that he actually signed a contract, which leads him to being possessed (think of the Exorcist). His parents come down and finds him deformed and he starts climbing the wall and jumps towards them.

Story still needs to be written up better, need a script, camera angles needs adjustments, missing a few shots here and there. I use storyboards simply as a guide for myself.


I've also been thinking about another short film, on top of this one and the elf short. Is using my character Johnny in a driving short film. I've been making a truck model, using a 50's Chevy truck as a reference. The reason why I chose a truck, cause my vehicle is a chevy truck and the character just seems that he would have a truck, he's an adventurer and curious; he's more likely to go off-roading.



Recently I've been working on a still life. Lord Chamberlain, Skeksis from the Dark Crystal. It was a learning experience, it was the first time I've messed with Mudbox in a while. I modeled a base head in Maya, then imported into Mudbox and subdivided about 4 or 5 times and added a lot of wrinkles. I've heard from many that I'm doing it wrong, that I should only subdivide after I finish adding the wrinkles, then move to the next substep. For me, though, it's easier to just get a high poly model and work on the details. It's easier for me to visualize and see what I'm doing. I also painted the texture, which the UV layout is nothing more than an auto UV layout. Turned out good though, colors are a little less saturated that I would like it, but it fits the character though.

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