The rig right now is just a simple proxy model. At this point in time, I didn't finish the fingers, a head control, the mouth, eyes, or stretchable limbs.
Here's a few shots that I changed the angle on. The first 3 shots is when Johnny is twirling around the plane
I worked on the stretchy limbs. Only the rig stretches, not the proxy, when I end up skinning it, it will of course be stretchy then, but for the mean time, it's proxy geometry. The stretchy leg works fine, I used utility nodes instead of expressions.
These are only a few examples of the shorts that I either changed or just simply made the shot in 3D.
These are a few pictures of what I'm working on:
I worked on the stretchy limbs. Only the rig stretches, not the proxy, when I end up skinning it, it will of course be stretchy then, but for the mean time, it's proxy geometry. The stretchy leg works fine, I used utility nodes instead of expressions.
The stretchy arm works fine, until I either undo a move or put the hand CTL back to 0. the CTL moves back, but the Distance locator doesn't. But as soon as I move the CTL again, the locator jumps back to follow the CTL. I'm thinking it might have something to do with where I parented the locator. Right now, I have parented straight to the IK handle and I'm wondering if I should parent it to a group instead, which I'll have to try.
I added a hip and shoulder shoulder CTL (the little diamond shapes around the hip and chest area), that can also make the joints stretch, but I can't figure out how to connect it, I'm trying to study my professor's rig, but the setup is a little foreign to me.
I finished adding the FK neck system, onto the IKspline.
Here are a few examples of the eye with a lattice. I've been having that when I would rotate the eye geometry, the geometry would pop and dent in and out. I think I figured out the solution. Select the Transform all points in Lattice option. Which then, I redid the eye on the rig:
I added seperate eye lid inside the lattice, which will make it a lot easier to rig, right now, he looks a little unergized, which is a little un-characteristic for the this character.
Also figured how to duplicate lattices, which will be good, when I want to add blend shapes.
Summary:
Redone eye with eyelids
Redone angle shots
Added Stretchy limbs
Added an FK rig onto IKspline
Modeled teeth and tongue (Teeth are an in case if I ever will need it)
Things that I still need to work on:
Figure a solution to distance locator on arm
Connect hip and shoulder to IKspline spine
Add blend shapes to head
Organize the outline into a group
Connect neck and head rig to geometry
Animate
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