Also, did some more work on the cockpit in the plane. Added windows, I might add some glass, but for right now, I'm just leaving it open and see if it will work:
Rick Jones, I'm an animator, just graduated from the Southwest University of Visual Arts. My portfolio website: rickportfolio.blogspot.com
Monday, September 30, 2013
Story Reel 9-30-12
Here's the work so far:
Also, did some more work on the cockpit in the plane. Added windows, I might add some glass, but for right now, I'm just leaving it open and see if it will work:
Also, did some more work on the cockpit in the plane. Added windows, I might add some glass, but for right now, I'm just leaving it open and see if it will work:
Monday, September 23, 2013
Story Reel 9-23-13
Here's the progression so far. Fixed a couple shots, which decreased the overall time of the film, but I added shots in that I forgot to add in the last, which added even more time than what I originally had.
Monday, September 16, 2013
Story Reel 9-16-13
Here is my current Story Reel, got most of the shots up to pass 3. Still need to tweek a few things here and there, and adding more blinks. There's no sound with this one. Sound probably won't come until it's about time to render it out.
Wednesday, September 11, 2013
Animation Progress01 Pass3
This weekend, I've been working hard on my animation. Here's the progress I have on some of the shots of pass 3.
I also completely finished the rig... apart from the tongue. I added more blendshapes including the ears. the joints in the ears weren't working the way I wanted them, but blendshapes got what I wanted.
I'm running into some problems where in some of these shots, I accidentally rotated limbs past 360. So, I'm having to manually subtract or add 360 to some of these channels. I'm thinking there has to be a way to change a number of keys and subtract or add 360 to the number, but I haven't found it yet.
I also completely finished the rig... apart from the tongue. I added more blendshapes including the ears. the joints in the ears weren't working the way I wanted them, but blendshapes got what I wanted.
I'm running into some problems where in some of these shots, I accidentally rotated limbs past 360. So, I'm having to manually subtract or add 360 to some of these channels. I'm thinking there has to be a way to change a number of keys and subtract or add 360 to the number, but I haven't found it yet.
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