Rick Jones, I'm an animator, just graduated from the Southwest University of Visual Arts. My portfolio website: rickportfolio.blogspot.com
Wednesday, February 5, 2014
The Adventures of Johnny the Ferret and Mermaid Model
Here is the final piece of my short film.
School is now officially over and now ready to start looking for jobs.
Besides applying for jobs, I'm currently working on a character, a mermaid. At the moment she doesn't have a name, but I envisioned her being a volumptuous and cut mermaid, but looking innocent at the same time. I'm not sure if I got innocent down, but I'm happy with how it turned out. Below is the concept art and the model. I noticed very quickly I needed to be careful with the color scheme, to avoid looking like another famous mermaid. Through the process I was wondering what I should use for her covering. I didn't want to use shells or star fishes, that's been done to death. My other option was to use octopuses, which I liked
The story I had her in was like this: a prohibition hits, an alcohol like drink is now illegal. Our protagonist (which isn't her), goes out looking, desperate to find some. He runs into this mermaid, who has the drink, instead of the protagonist focusing on her, all he sees the the drink she has. She tells him that some drinks are in a dark cave. He ventures into the ruinso of Atlantis, where he then finds lots drinks, but also finds a sea monster (which I'm currently working on). Then there's a chase... that's all I have right now, the story is in the early stages of development.
I have begun rigging her, which i have ran into a lot of problems, mostly with the tail, which I thought would have been the easieast. I've tried using different techniques, including flexi planes and ribbon splines, but I haven't tried the IK spline yet. Apart from the tail, everything else is coming along. This character I gave an FK and IK arms, that also stretch. The face is going to be either curve based joints or just regular joints, not using blendshapes on this head.
I decided to make a mermaid character, because I was interested in animating a character moving in the water.
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