Monday, October 28, 2013

Ready to Start Polishing

Here's the work that I have so far. As far as I'm concerned the animation is ready to move on to pass 4.
Some observations that I have made after working with the rig:
1. The tail is pain to animate, I think I should have went with an IK, rather than an FK on an IK, the slightest hip movement magnifies the tail's movement

2. I put too many controls on the head. I got the entire head control on one control curve which means a LOT of keyframes. I should have placed the main controls on one curve and the details like hair and overlapping tools on another curve.

Other than those observations, I think it's a pretty good rig.

Anyways, here's the progress video:


Monday, October 14, 2013

Progress 10-14-13

So here's my progress so far. I made some time changes and I finally finished the plane twirl scenes. Some of them are probably going to need to be tweaked a little more.


Monday, September 30, 2013

Story Reel 9-30-12

Here's the work so far:



Also, did some more work on the cockpit in the plane. Added windows, I might add some glass, but for right now, I'm just leaving it open and see if it will work:



Monday, September 23, 2013

Story Reel 9-23-13

Here's the progression so far. Fixed a couple shots, which decreased the overall time of the film, but I added shots in that I forgot to add in the last, which added even more time than what I originally had.

Monday, September 16, 2013

Story Reel 9-16-13

Here is my current Story Reel, got most of the shots up to pass 3. Still need to tweek a few things here and there, and adding more blinks. There's no sound with this one. Sound probably won't come until it's about time to render it out.

Wednesday, September 11, 2013

Animation Progress01 Pass3

This weekend, I've been working hard on my animation. Here's the progress I have on some of the shots of pass 3.

I also completely finished the rig... apart from the tongue. I added more blendshapes including the ears. the joints in the ears weren't working the way I wanted them, but blendshapes got what I wanted.


I'm running into some problems where in some of these shots, I accidentally rotated limbs past 360. So, I'm having to manually subtract or add 360 to some of these channels. I'm thinking there has to be a way to change a number of keys and subtract or add 360 to the number, but I haven't found it yet.