Saturday, July 6, 2013

Face Binding

I started working on binding the face. I figure in order to get facial animation, I need to skin the face up. I think it would be difficult using proxy for it instead for the timebeing. This is my first time skinning as well as learning to skin, and I know it's not perfect, I'll modify it further later on in the project. I'm finding this portion to be really demotivating. I don't know, parts of it is coming out right and others I'm not getting what I'm wanting.

Anyways, here's some pics of the skinning process:
 Here's base pose


Here's skinned, what's skinned: Hair, Ears, Eyebows, Lower Eyebrows, Snout, Ulva, Cheek, Lower Jaw (lower jaw has a stretch, like the cartoons where the jaw would drop to the floor. I don't really plan to use it too much, but it's there just in case.






Here's with Tongue and Teeth:


I think it looks weird with there being no eyes yet.

I think when it comes to the lips, I'm going to need to do blend shapes. I was kinda hoping not do it, but I feel like it needs it instead of joints. I was hoping to have the rig totally done by the time I got back to school, but now I have to learn how to do blendshapes now, but I'll see what happens.

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