After a few hours of trying to figure out how to work the eyes. I finally figured it out. Instead of orienting the eye mesh to a joint or locator, I aimed the mesh directly the control. Wasn't something I wanted to do, but it was the only way it would work. So I cleaned it up, I just ran into one problem: If the spine is twisted far enough back, then some of the neck joints flip. So, that's something I'm going to have to fix, but it's ready to be used in referencing
Here's some color tests:
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