Over the past couple of days, I've mostly been working on the eyes. This is becoming the most challenging part of the entire rig. Because I have the joints influencing the individual eyelid meshes, it's making things very difficult, because I can't mirror or copy the weights over. So, I discovered how to duplicate meshes that still has history on it. So in a sense, I've been able to duplicate the eye over to the other side with the joints skinned to the meshes. However, this puts translate values in some of my groups, which I don't want, but unfortunatly they're there. So, I put all the translate valued groups into their own groups with no translates, which I guess is a cheat way of getting around it lol.
My next problem is connecting it to the main rig. Because it's in a lattice, it's going to make things a bit different.
But good news is the rig is almost done, apart from blendshapes, which is my next task. Which means about half the control curves in the face are going to be gone.
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