So, yesterday I've been working on UV mapping the face, but for some reason I was not getting the results I was wanting and started thinking how to UV map. I was getting extremely frustrated, working on it the whole day, the picture below is the results I was constantly getting, half of t was good, then the other half was a mess. This morning I finally thought, I wonder what the normals are like. So, I turned on the normals and somehow when I duplicated the mesh and then froze transformations, the normals reversed, so I had to reverse the normals back. I finally started getting what I was wanting.
So, I spent the day UV mapping the face correctly. I built a few color maps for the face, but unfortunately when I export the map, it brings along an alpha channel. Because I have Photoshop 'Elements,' I can't access that information. So, I have to wait until I get to the school to get rid of that. I've been thinking about getting Gimp (free program equivalent of Photoshop), but I haven't done it yet, which then I could probably access that information. This is a few pictures of that UV map and how it looks with a checkered file. I might try to reorganize the UV map arrangement a bit.
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