So since the last update, I've been reconsidering my joints vs blend shape ideas for the face. I've already said I was going to do the mouth in blendshapes, well I'm not considering doing the eyebrows, cheeks along with it. I think this way I would have more cleaner expressions, but it's going to take a little while to make the changes.
Anyways, this is what I've been working on:
finished modeling the body, then I UV mapped it
I also readjusted the Face UV map. This is as far as I can go with it, otherwise I'll have to start shrinking things down.
Along with that I've also worked on some modelling work. I fixed the chair so that the back is slanted backwards.
I modeled the TV. I went with a cartoon-y, classical, yet modern style, because I see my character as a reflection as myself and I consider myself kind of a traditional but yet modern kind of guy. I also modeled further the plane cockpit and redid the pilot's chair:
I also added rigs to everything, chair, boxes, shelves, doors, ect. Not the buttons, switches, and the cockpit. There are over 50 buttons, and I know I don't need that many controls.
I also organized the outline of the plane which is the first time I really touched the outline, so that took a lot of time. I also tweaked the character rig. Parenting things up, organizing the outline again. Just getting everything ready for referencing: background and character. Which that too is something I've been researching: how to reference.
I've ended up doing a lot of wrong during this week off, but I was still hoping to get more done than what I did... but, I am on schedule. So that's a good thing. For the most part I've finished modelling, I'll just adjust models and add little miscellanous items here and there. Camera's have already been established. Rig and UV is almost done, which would make those things ahead of schedule. Blend shapes might carry me over to being done on time.